

* Autumn - Autumn's Release creates a circle around you that follows you as you move, with the size of the circle decreasing over time. * Summer - Summer's Release is the second shortest Release, but has the unique property of only using up one charge per use instead of every charge. Additionally, this release temporarily makes you invincible. * Spring - Spring's Release has the shortest duration of the Releases, but has the largest range out of all of them, with a 6 charge Release clearing practically the entire screen. As mentioned earlier, the season sub shot changes what the properties of your Release does. As well, erasing bullets with a Release is the only way to increase point item value. Using a release uses up all of your Release Bar, and grows stronger the more charges are used up. A Release is a circular field that spawns when you press the C button, as long as you have at least one charge on your Release Bar. The bar can be filled up to 6 times, giving a total of 6 options.īut how do you get season items you ask? Simple my good sir! Season items are generated by:Īt this point, you may be wondering what a Release is. When you collect season items, it fills up, and when it's full, you gain one sub shot option. When you get into the game, you'll notice a bar on the bottom left. The Extra Stage has its own unique sub shot that can only be used during it (and is the only sub shot that can be picked there). Your sub shot also changes what Release you have. Each sub shot is essentially a weaker version of the matching main shot (so Sub Spring is homing, just like Reimu's Main Shot). As such, along with your main shot, you get to pick a season specific sub shot. Since the whole game is based around seasons, it'd make sense for the seasons to come into play when you pick your player.
